Daisuke Saito, Hironori Washizaki, Yoshiaki Fukazawa, “A Comparison of Programming Way: Illustration-based Programming and Text-based Programming,” IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE 2015), Work-in-Progress paper, 10-12 December 2015, United International College, Zhuhai, China (to appear)
Learning to programming language is difficult. One solution is to use a digital game, which increases motivation of first-time learners. In this paper, we were executing programming learning with MincraftEdu of sandbox game and ConputercraftEdu of expansion function. In addition, learning method to programming has illustration-based programming and text-based programming in ComputerCraftEdu. We compare the programming way of illustration programming and text programming. In this result, there was a significant difference towards the illustration-based programming throughout the comparison. In this paper, we present the results.