Applying Gamification to Motivate Students to Write High-Quality Code in Programming Assignments accepted for ACM ITiCSE 2019 (CORE Rank A)

Remin Kasahara, Kazunori Sakamoto, Hironori Washizaki, Yoshiaki Fukazawa, “Applying Gamification to Motivate Students to Write High-Quality Code in Programming Assignments,” 24th ACM Annual Conference on Innovation and Technology in Computer Science Education (ACM ITiCSE 2019), Aberdeen, UK, 15-17 July 2019. (CORE Rank A)(acceptance rate 28% = 67/243)