[Call for Entries] SamurAI Coding 2014-15: 3rd IPSJ International AI Programming Contest

3rd IPSJ International AI Programming Contest ( SamurAI Coding 2014-15 )
http://samuraicoding.info/
Sponsored by Information Processing Society of Japan (IPSJ)

(The following screenshots are taken from a related contest JavaChallenge 2014. In the SamurAI Coding, newly revised game rule and platform are used.)
JavaChallenge1 JavaChallenge2

*Schedule*

Preliminary round submission due: December 21st, 2014
Preliminary round result announcement: December 22nd, 2014
World final round in Kyoto (collocated with 77th IPSJ Annual Convention):
March 18, 2015

*Overview*

Information Processing Society of Japan (IPSJ) will hold an international match-up game-programming contest “SamurAI Coding” in 2014-2015. The contest solicits contestants from all over the world; there will be an online preliminary round for qualifying to an onsite world final round in Kyoto, Japan.

*Objective*

As the Internet industry rapidly grows, there is an intensifying need for high quality engineers. Information Processing Society of Japan launched the event SamurAI Coding in 2012, aiming to cultivate the younger generation so they can become leading researchers, developers and successful on global level. Through this contest, contestants will sharpen and demonstrate their programming skills.

*Prize*

World Final contestants who are not IPSJ members will receive one-year IPSJ membership without any entry fee and annual fee. (The entry fee is originally necessary for IPSJ regular members.)

Travel expenses of World final contestants will be partially supported. World Final will be held in the beautiful ancient city of Kyoto, Japan. Kyoto is named the World’s Best City in the Travel + Leisure. (See details at http://kyoto.travel/ )

All World Final contestants will be presented on the contest site.

*Game and AI*

Contestants compete their design and engineering skills of algorithms and AI strategies in addition to programming skills by creating AI program for a match-up game. The game uses “Auction” as its metaphor; each AI agent bids and buys items while reading opponents.

Contestants can use the following major programming languages for implementing their own AI: C, C++, C#, Java, Scala, Ruby, Python, Perl, PHP, Haskell and JavaScript,

*Eligibility*

There is no age limit. Moreover contestants can participate in the contest as individual or team; there is no maximum number of team members.

*Sponsors and Supporters*

Sponsor:
Information Processing Society of Japan (IPSJ)

Event Sponsor:
Recruit Holdings / Indeed

Supporters:
Japan Information Technology Service Industry Association
Japan Electronics and Information Technology Industries Association
The Institute of Electronics, Information and Communication Engineers
The Japanese Society for Artificial Intelligence
Japan Society for Software Science and Technology
Japan Users Association of Information Systems
IEEE-Computer Society
IEEE-Computer Society Japan Chapter
IEEE Japan Office
Graduate School of Informatics, Kyoto University
Academic Center for Computing and Media Studies, Kyoto University
International Information Science Foundation

*Committee*

Director: Hironori Washizaki (Waseda University)
Executive Advisor: Ikuo Takeuchi (Professor Emeritus, The University of Tokyo)
Member:
Takashi Chikayama (Professor Emeritus, The University of Tokyo)
Shingo Takada (Keio University)
Matsuki Yoshino (Hitachi)
Hitoshi Matsubara (Future University Hakodate)
Kazunori Sakamoto (National Institute of Informatics)
Tetsuro Tanaka (The University of Tokyo)
Kiyoshi Honda (Waseda University)
Tasuku Hiraishi (Kyoto University)
Seiji Sato (Waseda University)
Keiichi Yasumoto (Nara Institute of Science and Technology)
Jun Nitta (Hitachi)

Contact Us: samurai2014-contact [at] ipsj.or.jp