Our paper titled “Goal-Oriented Requirements Analysis and an Extended Design Pattern using Scala for Artificial Intelligence Programming Contests” has been accepted at 3rd International Workshop on Games and Software Engineering (GAS 2013), conjunction with ICSE 2013.

Kazunori Sakamoto, Hiroaki Hosono, Seiji Sato, Hironori Washizaki, Yoshiaki Fukazawa, “Goal-Oriented Requirements Analysis and an Extended Design Pattern using Scala for Artificial Intelligence Programming Contests,” Proceedings of 3rd International Workshop on Games and Software Engineering (GAS 2013), conjunction with ICSE 2013, pp.32-35, San Francisco, May 18, 2013. (PDF)

Abstract

An artificial intelligence programming contest with game software is one of the most effective way of learning programming. Contestants can spontaneously learn programming to win in such contests. Although our previous work helps to hold artificial intelligence programming contests, its effectiveness is limited owing to an insufficient requirement analysis and uses of an unrefined design pattern. In this paper, we report on ACM JavaChallenge 2012, that is an artificial intelligence programming contest. we elicit requirements on a contest with a goal-oriented requirements analysis and extend the state design pattern using Scala to hold JavaChallenge 2012. We evaluate JavaChallenge 2012 very highly by questionnaire investigation.