Kazunori Sakamoto, Koichi Takano, Hironori Washizaki, Yoshiaki Fukazawa, “Learning System for Computational Thinking using Appealing User Interface with Icon-Based Programming Language on Smartphones,” Proceedings of the 21st International Conference on Computers in Education (ICCE 2013), pp.XX-YY, November 18-22, Grand Inna Bali Beach Hotel, Denpasar Bali, Indonesia, 2013. (short paper)(PDF)
Computational thinking is one of the most important skills for using computers. Most existing learning environments for computational thinking work only on desktop or laptop
computers although the popularity of smartphones has rapidly been growing. Moreover, Most existing programming languages are based on English. However, Japanese students tend to not like such languages due to English. We propose a gamified learning system using an appealing user interface with a novel icon-based non-verbal programming
language. Our system works on smartphones with which many Japanese teenager students are more familiar than PCs. Our system uses an appealing interface and icons to motivate university students to learn programming through playing. We applied an appealing interface which a female student designs for other female students into our system, and then, conducted an experiment with 16 female students from Waseda University in Tokyo, Japan to evaluate our system. We confirmed our system encouraged and motivated the students to learn programming.