Reliable Software Engineering, Washizaki and Ubayashi Laboratory

Department of Computer Science and Engineering, Waseda University

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An Evaluation and Result in Workshop Using Minecraft for ICT Education, accepted at Replaying Japan 2015

Daisuke SAITO, Akira TAKEBAYASHI, Tsuneo YAMAURA, Hironori WASHIZAKI, Yoshiaki FUKAZAWA, “An Evaluation and Result in Workshop Using Minecraft for ICT Education,” 3rd International Japan Game Studies Conference (Replaying Japan 2015), Ritsumeikan University, Kyoto, Japan, May 21-23, 2015. (to appear)

カテゴリー: 未分類 | 投稿日: 2015年4月27日 | 投稿者: washizaki_lab.

投稿ナビゲーション

← Case Base for Secure Software Development Using Software Security Knowledge Base, accepted at STPSA 2015 【速報】情報処理推進機構(IPA)「2015年度ソフトウェア工学分野の先導的研究支援事業に関する委託契約」について、申請課題「ソフトウェア製品群の測定評価と分析による製品品質の実態定量化および総合的品質評価枠組みの確立」(2年間、研究代表者: 鷲崎弘宜)が採択 →

早稲田大学 基幹理工学部 情報理工学科 高信頼ソフトウェアエンジニアリング, 鷲崎・鵜林研究室

Recent posts

  • Our artifact from the Research Track paper, “QUARE: Quality-Aware Requirements Engineering through Multi-Agent Dialectic Negotiation,” has been awarded the IEEE RE’26 Open Science Award (Best ORKG Comparison) 2026年8月22日
  • Our paper, “Landscape and Taxonomy of Prompt Engineering Patterns in Software Engineering,” has been awarded the IEEE Computer Society IT Professional 2025 Best Paper Award 2026年8月14日
  • Prof. Washizaki served as a panelist at the IEEE Computer Society’s Meet & Greet with the 2026 Career Catalyst Scholars 2026年8月14日
  • Prof. Washizaki participated in the panel, “IEEE Computer Society: Designing Tomorrow for People, Planet, and Purpose,” at IEEE SBXchange 2026 2026年8月14日
  • IEEE Computer Society’s flagship conference, 51st IEEE COMPSAC 2027, will take place in Tokyo from July 13–16 2026年8月7日
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